House Rules

Cgen House Rules

Cultural (etc) weapons

Where a cultural weapon gives a bonus which does not match a skill, choices must sometimes be made:

Where 'Lance' is listed, use Spear (1H) as stated on the standard character sheet. The bonus applies to the whole skill, not just with lances.

Where 'Battleaxe' is listed, the player must choose Axe (1H) or Axe (2H) as the skill to be raised. The bonus applies to the whole skill, not just with battleaxes.

Combat House Rules

Great Weapons

Great weapons can attack and parry in the same round. They also have the option of forgoing the attack, and having 2 penalty free parries in a round, or of forgoing the parry and having 2 penalty free attacks in a round. The Second attack takes place 5 strike ranks later than the first, or on SR 12, whichever is first.

Critters

Broo

Only female Broo, following Malia will appear. Male Broo may be assumed to exist, but will not appear.

Vampires

Vampiric creatures are slightly different to 'as documented'- they draw blood out through the skin, as a mass of air droplets, rather than by biting. They still need to be close..

House Rules, Training

In addition to certain spirit spells being taught 'cheap' by cults, according to their natures, some attributes will be also, on the following pattern.

House Rule, Passions and the Wiki

those who contribute to the Wiki text can claim 1 experience roll per article per passion per season on a relevant passion (and passion only. No runes, no skills).

For example:
Irillo's player (not the GM) writes a piece praising Issaries, as Bringer of Peace (through mutually beneficial Trade). He gets a tick in 'Devotion(Issaries).'

The same season, Irillo's player writes another piece about how Awesome Issaries is. He doesn't get another tick and the GM mocks him mercilessly.

Sid's player (not the GM, obv) writes a piece on "Aren't Storm Bulls Scary". He gets a roll on 'Fear (Uroxi)'.

Eril's player (still not the GM) writes a piece on Statesmanship and asks for a tick in intrigue. The GM tells him to take a hike.

This IS backdated, so feel free to trawl your previous writings to see if you are due any passion boost rolls.

House Rule Cults

The Faces of Eurmal

Eurmal the Confidence Artist Diplomat

Eurmal Dismembered

Teaches:
Remove [Remove Body Part] (each shrine teaches 2 variants)

Eurmal the Fence Smoother of Trade

Teaches:
Theft by Forgetting
(see below)

Shrine known to be in Alda-Chur

Eurmal the Fool

Teaches
Group Laughter
Create Feast (4 point illusion)

Eurmal the Forger Creative Scribe

Altar to Eurmal the Creative Scribe known to be in the Boldhome Temple

Eurmal Fright Tester of Courage

Teaches:
Panic

Eurmal the Glutton Healthy Appetite for a Growing Lad

Teaches:
Swallow

Eurmal the How did I get involved in this? Lightbringer

Teaches:
Clever Tongue
Hide Fire

Eurmal the Murderer

Teaches:
Crack, Strike

Eurmal the Rogue

Teaches:
Lie

Eurmal the Seducer Charming

Teaches:
Charisma
Create Wine (1 point illusion)

Eurmal the Shapechanger:

Teaches:
Become [Other Shape] (3 point illusion)

Eurmal the Spy Revealer of Secrets

Eurmal the Thief Picker up of Unconsidered Trifles

Teaches:
Invisibility

Eurmal the Truant Has Better things to do.

Teaches:
Hallucinate

Eurmal the Vandal Artist.

The cult of EURMAL VANDAL. By Dave Butler, on the Runequest forum, adapted by me.

The shrine-priest maintaining a shrine to the Vandal Is known as “the Flumine.” Devotees of the Artist recognize each other by the esoteric nonsense passphrase “Lunaris eunt domus.”

Eurmal Vandal provides the Rune Spells: Trespass and Votive Graffiti (see Spell List)

House Rule Spells

Campaign Specific Spell List

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